About This Game In this unique action platformer, use Rena's magical 'grappling bracelets' to latch onto any surface - not confined to specific 'grapple points', you can swing freely through the game's varied environments. You'll come up against some fierce foes, but don't fret! By grabbing enemies and tossing them into each other, you can make quick work of any threat. Creatively use the environment and your enemies' powers against each other to turn the tables in your favor! Inspired by the mid-90's action games of legendary developer Treasure Co. Ltd, Grapple Force Rena combines the familiar aesthetics of the 16-bit era with its own unique brand of grappling gameplay. You'll join Rena through 30 challenging courses as she saves her home village from the invasion of a mysterious automaton army, diving head-first into adventure and finding herself caught up in a grander conspiracy than she may have expected. Coming into contact with a cast of colorful characters, enemy and ally alike, she'll get closer and closer to unwrapping the mysteries of her own arcane artifact and those of others - and learn just what it takes to be a real hero! 6d5b4406ea Title: Grapple Force RenaGenre: Action, IndieDeveloper:GalaxyTrailPublisher:GalaxyTrailRelease Date: 4 Dec, 2018 Grapple Force Rena Download Utorrent Windows 7 grapple force rena steam. grapple force rena switch. grapple force rena. grapple force rena release date. grapple force rena wikipedia. grapple force rena скачать. grapple force rena soundtrack. grapple force rena ost. grapple force rena download. grapple force rena demo. grapple force rena review. grapple force rena igg. grapple force rena wiki This game is pretty solid. I have nothing against the dozens of 8-Bit NES\/Gameboy tributes out there, but it's nice to see the 16-Bit era get some attention too!The control takes a while to get used to, but once you get the hang of it, it feels SO SATISFYING to just throw Enemies into the walls and into each other! I especially like how the Bosses require you to think of creative ways to use your Grapple abilities and the levels are just FULL of things it can interact with!Admittedly, there were moments of frustration... I was not a fan of how some levels were designed, and the game can be pretty unforgiving when it comes to lost progress upon dying. Still, since the levels are pretty short, you'll eventually be able to press through them.Oh, and this game's dialogue is GREAT by the way! So many potshots taken at classic video game story tropes! I really love it!Here's hoping this can be considered a "Cult Classic" at some point in the future.. This game goes so much further than you would think from the trailers. Its fun and full of surprises.. It's a Treasure-inspired game in which you use a grappling hook.. This game was a total letdown. I expected more from Galaxy Trail, but this was TERRIBLE! I don't understand why people support this load of hot garbage! Grapple Force Rena is not a good game.And here are my reasons why below.-Well anyways, first of all, there is a LOT of really cringe-worthy Sonic Colors level dialogue, and really not-so-good inside jokes, such as the One-Of-A-Kind Eggplant Statue that turns out to not really be one-of-a-kind, Rena thinking this Pirate Penguin named Percyl would say "Shiver Me Timbers" when he does not. Honestly I could not stand this dialogue. -There are many parts with practically unfair difficulty that does not feel like a very good game, and please don't just say "Git Gud."-The game is not very action packed. The combat is very boring and not really exhilarating at all. Even the game it takes from, Mischief Makers, had better battles involving grappling and throwing. -A TON OF PARTS make no sense at all, and I'm not talking about realism or anything, I'm talking about basic rules of a series and internal consistency. In so many ways that makes it one of the worst games I've ever had the misfortune to play. And here's some of the many ways how. -Like at one part, Lueh reveals that he created the Bound Artifacts, but it's never mentioned why, even though he is a bad guy. I mean exactly what would he have to gain for creating these strange powerful objects and just leaving them out for just anyone to pick up and claim for themselves? Especially since he's apparently been doing it for a long while since Rena had her's since she was a child. What was Lueh's intentions for doing this at all? This is kind of a big problem.-Also a huge part in the game that is never explained. One of the worst parts.Just when we are about to fight the Fairy Prince Arc, he is knocked aside by Lueh without a problem. And then when we would either get to fight Lueh, or at least see what he's trying to accomplish, what I can only describe as a Diabolos Ex Machina occurs.Literally out of the blue, the red and black Missingno-like Glitch stuff appears out of nowhere, even surprising Lueh as for it is not his doing at all, and then Lueh is then consumed by it. Then the stage has you having to escape the forest before the Glitch stuff obliterates it completely.This is one of the biggest asspulls in the game. There is literally no explanation of what the Glitch Stuff was, what caused it, why, or anything, even though it happens twice in the game. It just..... happened. No reason or explanation or anything. Even at the climax of the game where the Glitch Stuff happens again we are given no explanation or anything. The Glitch Stuff is one of the biggest reasons why this game sucks so bad, it was a huge Asspull! As quoted by TheMysteriousMrEnter once, "YOU CAN'T JUST HAVE THIS STUFF JUST HAPPEN OUT OF THE BLUE BECAUSE.... PLOT. "And on top of that, it both kept us from seeing what Lueh's whole evil plot was (which is kinda important that the viewers know), and ruined not one, but two really awesome Boss Battles from occurring. Seriously, it's almost like Mettaton Neo or something, We totally should've had a big awesome Boss Battle against Fairy Prince Arc and/or Lueh! But no, we don't get that and it pisses me off! -Another part, we find out the Hollow Creatures were created by this researcher guy named Artificer Joules who has a Bound Artifact called The Forge which creates them. He is also working for the Archmage. But the problem with that big reveal it just raises even further questions. By that I mean if Joules created the Hollow Creatures, then how come they were also working for Hurgh, as well as Cesar (another bad guy you encounter in the game)? The Archmage is understandable since Joules works for her, but Hurgh and Cesar not only have no relation to Joules, but Joules clearly hates them both and even took them both captive to study their own Bound Artifacts they own? And nobody else could've used the Forge to create more Hollow Creatures since as established in the game, the Bound Artifacts only work for whichever person first triggered them (which in the Forge's case, is Joules). It makes no sense for them to also take orders from Hurgh and Cesar then. On top of that, does that mean Joules actually ordered the Hollow Creatures to attack the Glass Caves and the forest in the earlier stages, or what? And if so, for what reason? -The final stages also have so much stuff that makes no sense too.Like in the final stages, the Fairies are shown now siding with this Human Kingdom and helping the Archmage. But this makes no sense because previously in the Forest Stages, it was established that the Fairies hate humans. Also Prince Arc at this part assists you to get his revenge on the Archmage, but this makes it even worse since why would the Fairies attack their own Prince like that?! And these characters like the Percyl and the Black Knight suddenly appear in them too, but in a place they have no reason to be in at all. I swear the plot holes in Grapple Force Rena turn into Plot Canyons. It's such a terrible game for these reasons. Yet people still like this garbage? WHAT IS WRONG WITH YOU ALL, ARE YOU THAT BLIND?!In a way, Grapple Force Rena seems to show the folly of a lot of indie devs. As long as they emulate what old-school stuff they like gameplay wise, nothing else matters to these people. These Indie Devs can produce a totally lame games and will know it sells because it's Indie and nostalgic, and if you say otherwise, "GIT GUD."Ugh, well that's enough. Hopefully Galaxy Trail won't disappoint when they release Freedom Planet 2. I bet that one will be worth my time and money. But not Grapple Force Rena.. https:\/\/youtu.be\/cVdhpp5f8gw. This game was a total letdown. I expected more from Galaxy Trail, but this was TERRIBLE! I don't understand why people support this load of hot garbage! Grapple Force Rena is not a good game.And here are my reasons why below.-Well anyways, first of all, there is a LOT of really cringe-worthy Sonic Colors level dialogue, and really not-so-good inside jokes, such as the One-Of-A-Kind Eggplant Statue that turns out to not really be one-of-a-kind, Rena thinking this Pirate Penguin named Percyl would say "Shiver Me Timbers" when he does not. Honestly I could not stand this dialogue. -There are many parts with practically unfair difficulty that does not feel like a very good game, and please don't just say "Git Gud."-The game is not very action packed. The combat is very boring and not really exhilarating at all. Even the game it takes from, Mischief Makers, had better battles involving grappling and throwing. -A TON OF PARTS make no sense at all, and I'm not talking about realism or anything, I'm talking about basic rules of a series and internal consistency. In so many ways that makes it one of the worst games I've ever had the misfortune to play. And here's some of the many ways how. -Like at one part, Lueh reveals that he created the Bound Artifacts, but it's never mentioned why, even though he is a bad guy. I mean exactly what would he have to gain for creating these strange powerful objects and just leaving them out for just anyone to pick up and claim for themselves? Especially since he's apparently been doing it for a long while since Rena had her's since she was a child. What was Lueh's intentions for doing this at all? This is kind of a big problem.-Also a huge part in the game that is never explained. One of the worst parts.Just when we are about to fight the Fairy Prince Arc, he is knocked aside by Lueh without a problem. And then when we would either get to fight Lueh, or at least see what he's trying to accomplish, what I can only describe as a Diabolos Ex Machina occurs.Literally out of the blue, the red and black Missingno-like Glitch stuff appears out of nowhere, even surprising Lueh as for it is not his doing at all, and then Lueh is then consumed by it. Then the stage has you having to escape the forest before the Glitch stuff obliterates it completely.This is one of the biggest asspulls in the game. There is literally no explanation of what the Glitch Stuff was, what caused it, why, or anything, even though it happens twice in the game. It just..... happened. No reason or explanation or anything. Even at the climax of the game where the Glitch Stuff happens again we are given no explanation or anything. The Glitch Stuff is one of the biggest reasons why this game sucks so bad, it was a huge Asspull! As quoted by TheMysteriousMrEnter once, "YOU CAN'T JUST HAVE THIS STUFF JUST HAPPEN OUT OF THE BLUE BECAUSE.... PLOT. "And on top of that, it both kept us from seeing what Lueh's whole evil plot was (which is kinda important that the viewers know), and ruined not one, but two really awesome Boss Battles from occurring. Seriously, it's almost like Mettaton Neo or something, We totally should've had a big awesome Boss Battle against Fairy Prince Arc and\/or Lueh! But no, we don't get that and it pisses me off! -Another part, we find out the Hollow Creatures were created by this researcher guy named Artificer Joules who has a Bound Artifact called The Forge which creates them. He is also working for the Archmage. But the problem with that big reveal it just raises even further questions. By that I mean if Joules created the Hollow Creatures, then how come they were also working for Hurgh, as well as Cesar (another bad guy you encounter in the game)? The Archmage is understandable since Joules works for her, but Hurgh and Cesar not only have no relation to Joules, but Joules clearly hates them both and even took them both captive to study their own Bound Artifacts they own? And nobody else could've used the Forge to create more Hollow Creatures since as established in the game, the Bound Artifacts only work for whichever person first triggered them (which in the Forge's case, is Joules). It makes no sense for them to also take orders from Hurgh and Cesar then. On top of that, does that mean Joules actually ordered the Hollow Creatures to attack the Glass Caves and the forest in the earlier stages, or what? And if so, for what reason? -The final stages also have so much stuff that makes no sense too.Like in the final stages, the Fairies are shown now siding with this Human Kingdom and helping the Archmage. But this makes no sense because previously in the Forest Stages, it was established that the Fairies hate humans. Also Prince Arc at this part assists you to get his revenge on the Archmage, but this makes it even worse since why would the Fairies attack their own Prince like that?! And these characters like the Percyl and the Black Knight suddenly appear in them too, but in a place they have no reason to be in at all. I swear the plot holes in Grapple Force Rena turn into Plot Canyons. It's such a terrible game for these reasons. Yet people still like this garbage? WHAT IS WRONG WITH YOU ALL, ARE YOU THAT BLIND?!In a way, Grapple Force Rena seems to show the folly of a lot of indie devs. As long as they emulate what old-school stuff they like gameplay wise, nothing else matters to these people. These Indie Devs can produce a totally lame games and will know it sells because it's Indie and nostalgic, and if you say otherwise, "GIT GUD."Ugh, well that's enough. Hopefully Galaxy Trail won't disappoint when they release Freedom Planet 2. I bet that one will be worth my time and money. But not Grapple Force Rena.. This is an exceptionally charming game that harkens back to Mega Drive\/Genesis platformers. Notable for doing an excellent job with solid mechanics, good humour and generally making me smile like a goof the entire way through.The grapple mechanic being your main way of travel and attack is used in a lot of clever ways over the course of the campaign, and it's always throwing something different at you. With quite a few post game goals to aim for through boss rush, time attack and secrets to find.Also this game has a few accessibility options in place of normal difficulty selection. Letting a player slow the game down or give themselves regenerating or even infinite health if they're having difficulty with it. While I don't get use out of those features myself, seeing them there is something I appreciate quite a lot!Game was fun! If you're into platformers take a look, this is a good one!
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